Smoke Attack Game
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- Smoke Attack 1 has been created by Blackpencil Entertainment AG. This game was created on the activity of Swiss Federal Office of Public Health. This game has been created for expanding the attention to players about smoking dangers. In Smoke Attack 1 the fundamental target of the player whose name is Oxy is to battle smoke and destruction it.
- Smoke Attack is another fun freeware game from the Swiss division of Phenomedia, one of the world's best promotional/tie-in game developers (an increasingly popular.
- You can fight the aggressive smoking balls and cigarettes by shooting them with your oxygen gun. You can find extra ammunition, secret weapons and keys hidden in the office. Your goal is to reach the next level and fight even more smoke.
- Smoke Attack is a top-down shooter game made for the Swiss government as part of an anti-smoking campaign. The player fights against the aggressive smoking balls with cigarettes by shooting them with an oxygen gun. The goal is to reach the next level and fight even more smoke. On each level players.
- Download Smoke Attack 2. Use tobacco and other similar products to release smoke that repels enemies on a farm.
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Description of Smoke Attack 2 Windows
Smoke Attack 2 is a video game published in 2004 on Windows. It's an action and educational game, set in an arcade, health / nutrition, shooter and western themes.
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CommandoIf Your skills in AZ (all zooka) attacks are perfect – You’re desired player in almost every big TF (Task Force). In my experience on high level operations the number of AZ attacks can reach up to 50-60% because other combinations such as “TMeds” or “Scan” are less effective there. As a rule “all zooka” tactic requires a player to great attention, prudence and mastery. Judge for yourself: delay with smoke screen – failed, chose wrong position for attack – failed, not take into account all obstacles on the rout – failed… In this post I’ve tried to write all necessary information I know which can be useful in learning of AZ attack strategy.
So let’s to begin…
Part 1. Planning
I think every player knows that Zooka has the biggest lvl of damage power in Boom Beach. Only one max lvl Zooka can cause a 1.076 of damage per shot. Accordingly 104 of them (maximum quantity which is available in the Game) can cause 111.904 of damage per one volley and this is without “red” statues… Consequently there is enough only two volleys or four seconds for the destruction of HQ 22 lvl. But there is another side… Zookas have the poorest health and dying almost from any sneeze. That’s mean we need to plan our AZ attacks to the smallest details.
First of all we need to inspect the location of defensive weapons near the HQ and try to find the safest place for our units from where they will be able to attack it (we will lead our troops into this place after landing). The other important point is to check the total amount of HQ health with effect from “ice” statues. This allow to calculate the rough number of volleys required for HQ destruction and determine whether they will have so much time or no. This is important.
If you managed to find the gap in the enemy’s defense and have seen the place from where your Zookas can destroy the HQ – don’t rush to start an attack because we need to choose the most suitable place for landing before. Landing zone and chosen for attack place have to be approximately on the one line. This allow to keep Zookas in compact group on their way and minimize the loses. Try to avoid unnecessary turns during the move.
On the pictures below you can see two bases. The most suitable places for attack are marked with the red arrow (video of attacks you can find at the end of this post)
Example 1
Example 2
Part 2. Landing and moving
The main task during the landing is grouping of all Zookas into a tight group. That allow to cover them properly by the smoke during the moving.
Note: the tight group – it’s when it’s possible to cover it in one smoke.
There are two main ways how to do it:
- Use a flare.
In this case we need to put flare at any side of the shore line and then begin to land crafts slowly one by one. After landing all Zookas will move to the flare and gather into a tight group. But it’s important to remember that after reaching of the flare Zookas won’t stop and begin to move in the direction of nearest enemy building (if there won’t be of any building in their range of fire).
- Without flare.
In this method we can use the nearest enemy building as a place for grouping of our troops. This method is very good when there is any enemy building near the shore line. All we need is to put landing flag near such building and cover this place by the smoke. In such case Zookas will stand and wait until the smoke clears because the building will be in their range of fire. But we need to be careful with this method because if the building stands alone Zookas, preparing for attack, can surround it with a semi-circle formation and leave the safe place under the smoke screen.
There are examples of two these methods of landing on the video below:
Now let’s turn to the moving. The main task for this part of attack is the saving of the largest possible amount of units. The best way to do it is to move in straight line. The more your route will deviate from a straight line the more Zookas will spread and consequently the more units will be destroyed.
When you are choosing the route try to avoid the tightly placed buildings because such construction can separate group on a few streams and extend it. Won’t write about mines because their danger is obvious…
Another important point – don’t throw the flare on a building when showing the direction of moving for your troops. Throw it only on the open ground.
Don’t panic and don’t react if some of Zookas fell out from the group and stepped out of the smoke screen. As a rule – they are doomed. It’s useless to throw an extra smoke to cover them because till the smoke gets there all of them would be killed. Just keep moving to the aimed place.
Note: of course if a splinter group is too big an attempt to continue the attack may become useless. You have to appreciate your chances by yourself.
Another important moments: Don’t forget to cover troops by smoke on their way in right time (better to throw another smoke earlier then later). Try to avoid overlapping because it saves energy. And all time keep your eye on the flare timer. You should always split attention between the moving troops and flare timer. Believe me, it’s not so easy and first attempts may be unsuccessful. It’s normal.
Here below is an excellent example of landing, grouping and moving from member of our TF “Chicklets” – Ka Lucho.
Part. 3. Attack
There are two variants of attack after successful transition to the selected before place:
- Immediate attack of the HQ (core)
This variant may be chosen if you are sure that for the time it takes to destroy HQ (you should to calculate it at the planning stage) your Zookas will be able to produce the required number of volleys. Or in other words your remaining energy should be sufficient for neutralizing all the most dangerous for Zookas defensive buildings on this time interval. In that case until the expiry of smoke screen action throw a flare at the Headquarter thereby indicating them the target for attack.
- Clearing all dangerous defensive buildings with the next attack of the HQ.
There is a very good thing as a behavioral factor which was programmed by developers. According to this ability, from all buildings which are in their range, Zookas will attack defensive ones first of all, and only after destroying all of them they switch attention on civil buildings. Respectively we may not target them on the HQ immediately… we can take a few seconds pause and our “ladies” will clear all defense near them. But this works only in case when there are no many defensive buildings near the HQ.
In the example below you can see the successful attacks on the bases, the images of which were in the first part of this article.
Part. 4. Statues
If you’re a type of player which Boom Beach community calls “farmer” this tactic isn’t for you.
Note: Farmer in Boom Beach is a type of player who sets mostly “green” and “ice” statues on own island and collects resources for upgrades mostly from own production.
This tactic requires a lot of Gunboat energy. On my 65 lvl acc I have only two GBE statues and successful attacks I can make only when statues are boosted. My second account is oriented only on attacks and I have only “red” and “purple” statues there .but now is not about that. So the basic set of statues of all-zooka-attack player must include GBE and TD increasing statues.
Note: TH increasing statues aren’t necessary because they almost won’t give any positive effect due to very low Zooka health.
On this picture you can see the set of statues of high lvl all-zooka-attack player:
Of course it’s possible to make a successful attacks with a fewer amount of “red” and “purple” statues but here need to understand that the farther is the HQ (core) from the shore the more energy we need for attack.
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Part 5. Epilogue
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All guides and instructions are good but they are useless without practice. Only practice, practice and practice helps hone skills. It’s an axiom. So don’t be afraid to practice. As for me I think that the best place for it is a some large TF. But don’t try to practice during the operation… Just ask someone from partners to make a friendly challenge… this is the best way to get the skills because it’s not needed to wait for loss replenishment after each attack and you always can ask for an advise.
And lastly video of two good all-zooka attacks of guys from our TF:
Smoke Attack Game
P.S. There are a lot players on Youtube who share their videos. Very good in this tactic are players IMPERA CATALISS and General Masher. You can view their videos and get something useful for yourself.
Good Luck!